We are experts in museum design. We specialise in the integration of digital and mechanical exhibits, creating exhibitions which encourage visitors to investigate, participate, and have fun. We have delivered over 120 museum and science centre projects internationally.
At HKD we genuinely love stories – especially those that have previously been untold or neglected. Subjects we have worked with range from Ballet to Terrorism, Diaspora to Salt. We have worked in tunnels, castles, gaols, cemeteries and amusement parks as well as science centres and museums. We are always looking for new stories to tell, new creative challenges and inventive ways to reach new audiences.
We design Museums and Science Centres where people can Meet Make Play.
Meet – friends, families, experts and heroes
Make – connections, creations and inventions
Play – with ideas, materials, senses and forces
Our Talented Team
With over 30 years of experience working in museums and science centres. Richard specialises in conceptual organisation and the development of interactive exhibits. He is particularly involved in the creation of destinations for shared learning and social interaction.
Kate has over 15 years experience of running a design studio and delivering complex multi-disciplinary projects from £20,000 – £2.5m. As director of HKD she manages teams of skilled architects, designers, managers, artists and researchers delivering projects which can be seen in the UK, Singapore, US, China and others.
Zara joined HKD in 2007 and has worked on over 30 museum and science centre projects in Singapore, Hong Kong and the UK. She is a trained illustrator and designer with a particular interest in materials and contemporary design. Zara brings both practical and creative skills to a project as well as experience of all stages of project development from concept planning to commissioning and installation.
Mia joined HKD in 2018 and has over twenty years experience working in the Museum and Arts sector. She brings both practical and creative skills to a project as well as the experience of all stages of project development from concept planning to commission and installation. Her work is driven by the desire to communicate subjects in engaging and fun ways, seeking to create memorable experiences for audiences.
Weiwei is a talented project and multimedia designer, he is experienced at managing the delivery of exhibits from creative concept planning to storyboard through to detail design and final production. He is adept at supervising development of multimedia content and ensuring the message is consistent. From concept planning to commissioning Weiwei storyboards and manages the multimedia games and activities in galleries.
Glenn is a skilled project designer who trained as a graphic designer, this combined with his analytical skills honed at Law School means he absorbs complex information and distils it into compelling and unique designs. As a communication designer with strong practical skills Glenn ensures the seamless integration between exhibits, environment and graphic elements in a project.
Holly has recently joined HKD as our studio manager. She has over ten years experience of working with arts organisations as an administrator and project manager. With a background in art practice using multi media and performance, Holly is used to managing all aspects of production including budgets, client liaison, picture copyright clearance and research.
Rosa Garcia is a Spanish architect who joined HKD in 2013. She has delivered concept, detail and technical design packages, and has experience in all aspects of exhibition design and delivery. She is a confident communicator and negotiator used to working within the team as well as presenting ideas at meetings with clients and end users.
Alfonso has 10 years of experience as a professional artist and illustrator. He has worked with HKD since 2013 and has worked on many museum and science centre projects including Climate Change gallery Singapore, Peacehaven, UK, Shanghai Planetarium masterplan proposal.
Dr Forster’s career in science communication spans 30 years, from a PhD in micro-biology to Chief Executive of a Health Authority. He established BoostEd in 1996. BoostEd offers consultancy services to science centres, master planning, science interpretation, interactive software specification, programme evaluation and workshop development.
John is a veteran game designer of 20+ years working in the game industry who develops unique and magical experiences for public spaces. Originally starting out building games for console platforms, moving through mobile spaces he now develops games for cinemas, car-parks and other outdoor & indoor spaces. This had led him to work much closer with the GLAM (galleries, libraries archives & museums) sector. In addition, he also works with smaller cultural institutes training them in the skills needed to develop their own interactives.
Clarity in communication is James’s goal. A graphic designer with over 20 years’ experience, clarity of communication is at the heart of his philosophy. Removing confusion and producing elegant, functional purpose driven design that delivers a message in an effective way. Design that does the job.
Dr Ran is a science communicator and instructional designer specialising in producing world-class, creative educational solutions for a wide range of audiences. He has a multidisciplinary background that merges a strong academic foundation with expertise in the performing arts.
With over 25 years’ experience curating and facilitating open-ended, hands-on opportunities for children, Anna’s expertise has been deployed from the Children’s Discovery Centre at the Natural History Museum, UK to ArtScience Museum, Singapore and many hands-on centres in between. Anna specialises in creating pedagogically-informed interactive exhibits, experiences and programmes for children and adults. She is a published author and practiced speaker in the areas of early years, creativity and play.
Digital interactive artists
Genetic Moo are digital artists who build living installations in pixels and light. In dark spaces you can interact with fantastical creatures or immerse yourself in ever changing digital ecosystems. They are inspired by popular science, particularly in the areas of ecology, symbiosis, morphology, mutation and artificial life.